Together, these factors do give one a slight sense of being in a strange land, but also come across as mere cosmetic changes to the old familiar landscape. Overall, the color palette of Draenor uses more of the orcish hues of red and green, rather than the human-like blues and earthtones. Trees are replaced with mushrooms (but you harvest them as lumber) waters are green instead of blue (but act no different) and the rocks and terrain look a little different than before. Draenor is different in some not-so-subtle ways from Azeroth. The graphic world of this expansion is exactly modeled after Warcraft 2 itself, but there are some nice additions most noteworthy is the addition of the orcs' world of Draenor. I was hoping to see some new structures, spells or weapons, but alas no! That was, undoubtedly, my biggest disappointment with the expansion pack. The heroes, though, beyond giving you something to protect during a mission, are no great addition to the gameplay. Exactly like Warcraft 2, with the additions of several new Legendary heroes and new orc tribes.
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